![]() ![]() And this glitch does not work in levels 7, 9, 11, 15, 17, 21, or 23, where you 'teleport in' to the level. I use this only in places where I stand to gain time for sure. If you hold the jump button during the loading screen, you can actually jump from this platform. As soon as the graphics have loaded, the game removes that platform. In most levels, your character starts on a platform during the loading screen. He instead has a helicopter ears move to slow down falls and a super jump that must be done from a crouch. He lacks a double jump for taking shortcuts and he lacks the side kick to use against bosses. In any run, Jazz is going to be the slower character. The run was played using 400 x 300 x 16 resolution, as a vote decided. I used a Radeon AIW 7500, a TV, and a VCR to record this run, and have opted to let Nate capture it. I'd also like to thank Radix, not only for being willing to host this, but also for indirectly pointing out I was using too high a resolution, making things harder to distinguish. I did this run first - Jazz is not as fun to use, so I thought I would get him out of the way early.īefore I start, I'd like to thank Robyrt for giving me some general advice. ![]() I actually have done two speedruns of this game, one for Jazz and one for Spaz, but for the purpose of these comments I will discuss only the Jazz run. However, it turns out I was pretty mistaken a number of people had heard of the game, so I stuck with my original plan of doing a speedrun. I thought this game would not be very popular when I first suggested it on SDA. Available in 3 versions: low quality, normal quality, and 60fps high quality. ![]() Single-segment speed run of Jazz Jackrabbit 2 as Jazz on normal mode done on October 3 2005. ![]()
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