The multiplayer suite is still a little rusty (needs more options) and the amount of bugs I've encountered in the campaign I feel are a little much. We are not 100% there with some of the optimization and level flow. We technically could release now, but we felt we need a little more time to resolve a lot of other things. "In short, the game is complete from start to finish. "We gotta delay, last time, I swear," says a delay announcement shared on Discord, screenshotted, and posted on Twitter. The first part of Turbo Overkill's final episode came out back in June. He has a pretty good reason: his development time had "been slowly sucked away as I've been coming to grips with fatherhood." It was due to leave early access with the release of its final chapter on July 18th, but its lead developer has chosen to delay it instead. Turbo Overkill is an over-the-top first-person shooter about dual-wielding weapons, pulping monsters, and having a chainsaw for a leg.
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